The project is divided up into 4 phases: art production, game design, testing, data collection/writeup
So as the artist on the team, Stacy Elko was responsible for directing/creating the visual narrative that would be used. The team wrote the text for the narrative, and 2 MFA students, Stephanie Berrie and Jeremiah Macha were hired to work on the drawings which were slated to be finished by August 31, 2017.
Dr. John Velez has brought in a PhD student Casey Smith well versed in Unity 3D to begin determining the basic game interface.
At the end of May 2017, the TCVPA developed an ARC-arts research collaboration lab in the basement of the library where we began having meeting. This meeting, in the ARC, all the images of the visual narrative were projected for markup revision.